AvaPeeps: FlirtNation has been progressing quite rapidly. In the last few months since we’ve launched on the web we’ve been hard at work, streamlining the user experience, making it easier to join and more fun to play.
Mobile and Web still offer quite different experiences and creating a game that works well on both and is fun and engaging on both platforms is an interesting challenge. The last couple of updates focused mostly on making the user experience on the web more fun, taking advantage of more screen real-estate and better UI options. It shows too, the game flows much better and we see more people enjoying it every day. We’ve also been noticed by the blogosphere. Inside Social Games, writes:
What is most interesting, however, is that AvaPeeps was originally a mobile game that migrated to the web space (rather than the other way around). That said, you are also capable of playing the game using T-Mobile, BOOST, Virgin, or Three (in the UK). Mobile games isn’t particularly unusual, but in this case, the game has been tied to the web version as well, allowing players to interact with each other in real time, from anywhere, regardless of whether or not they are using the web or a mobile device.
We’ve got plenty more planned for the next few months, so stay tuned!
Filed under: Projects, avapeeps, digital chocolate, gaming, Mobile, mososo, Social Software